Crafting immersive worlds and unforgettable gaming experiences through innovative level design and environmental storytelling since 2011, I nearly graduated from Computer Science at one of the top universities in Romania with a major in AI. I am 28 years old and currently located in Bucharest, open for new opportunities.
View My WorkDesigned a fast-paced ancient setting with two well-defined bombsites, winding passages, and open plazas. Features an easy-to-learn structure, balanced cover, and quick rotation routes for dynamic engagements.
Created a tense 1HP arena centered around a single grenade pickup, set within a striking backdrop. Features tight spaces, quick reflex gameplay, and a dramatic environment that enhances the action.
Designed a visually striking map featuring three vertical levels, long sightlines, and an underground train that adds dynamic cover and movement opportunities within the environment.
Developed a high-quality map built to Valve standards, featuring detailed environments, rich lighting, and numerous triggered events and scripted sequences that create an immersive and dynamic gameplay experience.
The Volcano is a high-quality mod featuring a series of interconnected maps, detailed environments, and rich scripted sequences. It combines unique characters, custom entities, dynamic events, and atmospheric sounds and textures.
Designed one of the most popular HLDM maps, featuring three interconnected combat zones: a Crossfire-inspired arena, a fortified bunker complex, and a mountain pass with a moving train that adds dynamic gameplay opportunities.